
(See Table: Ability Benchmarks.)Īlthough a rank of 7 is defined as “the peak of human achievement” in an ability on Table: Ability Benchmarks, a character with an ability rank greater than 7 isn’t necessarily “non-human,” merely superhuman in comparison to ordinary people. Remember a rank of 0 is average, 2 is a fair amount of talent or natural ability, 3 is exceptional, 4 extraordinary, and so forth. Increasing an ability rank by 1 costs 2 character points, so putting two points into Strength, for example, raises it from 0 to 1. You choose your hero’s ability ranks by spending character points on them. Sometimes your rank is used to calculate another value, such as when you use your Agility to determine how good you are at avoiding harm with your reflexes (your Dodge defense). Your Intellect rank comes into play when you roll skills based on Intellect, and so forth. For example, your Strength rank affects the amount of damage you do when punching someone. The ability rank is added to, or subtracted from, die rolls when your character does something related to that ability.

They can go as low as –5 (truly terrible) and as high as 20, with higher values reserved for truly cosmic beings and forces. Abilities start at rank 0, the baseline average for an adult human being. Each ability has a rank associated with it, based on how above or below average it is.
